Zork II: The Wizard of Frobozz
Adventure • ACPC / Amiga / APCW / Apple][ / Atari-ST / Atari8bit / C+4 / C16 / C64 / DOS / Mac / pdp11 / Tatung Einstein / TRS-80 / TRS-80 Color Computer

Zork II: The Wizard of Frobozz

Релиз: 1981-11-01

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt...

Жанр Adventure
Платформы ACPC / Amiga / APCW / Apple][ / Atari-ST / Atari8bit / C+4 / C16 / C64 / DOS / Mac / pdp11 / Tatung Einstein / TRS-80 / TRS-80 Color Computer
Релиз 1981-11-01
Разработчик Infocom
Издатель Infocom
Metacritic
Рейтинг IGDB 47
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Об игре

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear.

Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

You will explore a long-hidden region of the Great Underground Empire, a region dominated by the Wizard
of Frobozz. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.

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