Об игре
AboutAlways wanted to do my own 3D racing game, since the old games like Sega Rally , Colin McRae Rally 2 or the Need For Speed ones among others.
Tried in the past with terrible results due bad car driving, but found a skilled vehicle physics enginer for Unity and after several weeks tweaking, got a good car feeling that motivated to continue the development.
The objective of this demo is get feedback about how easy/good/fun the actual driving is. This prototype is focused on get the handling desired. Visuals, sounds, name... are provisional. Handling is around 90% done.
Racing Games references:
Sega Rally Revo (PC, 2007) | Handling, Feel of speed, Terrain deformation
Bette Adventure Racing (N64, 1999) | Track design, Secret Paths/Boxes, Exploration & Multiplayer
What's next?If the feedback about driving is good, the steps for next demo are:
> 1 Themed track ( Jungle, harbor, egypt... )
> 1 Exclusive car with modular parts ( For Damage / Crash )
> Game UI ( Speed, Gears, Time lap... )
Basically get an overall feel of what playing a track on a final game will look.
Features v0.0.1- Full Vehicle physics
- Keyboard / Gamepad Support
- Air vehicle control
- Back, reverse & orbit cam
- One Car / Motorsport track- Full car engine sound
- Turbo Boost
- Speed & Turbo indicators
- Volumetric smoke
ControlsGAMEPAD
Left Stick = Direction Left/Right
RT / LT = Brake / Accelerate
A = HandBrake
Y = Reverse View
B = Turbo Boost
X = Orbit camera (right stick to move)
LB = Reset
KEYBOARDArrow Keys & WASD = Accel/Brake & Left/Right
Space = Handbrake
M = Turbo Boost
O = Orbit Camera (Mouse to move)
Y = Reverse View
R = Reset
Videos
Driving Tips> Release accel on curves to gain grip and steer while reducing speed.
> Use Accel/Brake/Steer to move car in air and fix direction as possible.
> Check the video to see where and how i brake or use handbrake for best practices.
Credits
@DavitMasia Producer, Game Designer, Car Physics setup & coding@SkylerKingDev
Vehicle Physics Enginer@ToroidStudioTech Artist for Visuals
@slaczky
Sound Enginer @Juaxix
Car assets setup + CustomPostFXSettings
@Der_Kevin
Some bugs fixes*****( In green, people hired for specific work )
F.A.Q.* Release? MODs? Multiplayer?...
Actually is just a prototype
* In which platforms?
Only for Windows atm
* Min Requirements ?
i7 / 8GB Ram / 1050 ti* Engine Using?
Unity. Built-In Render. C#
* Damage-Crash system?
Planned. Arcade feel
* Open-world driving game?
Secret zones/Paths to explore* Time invested in prototype?
4 months. No full time
* Kind of vehicles?
Various, rally focused
* Who's the team?
Just me, hiring sometimes
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